3D Artist and UI/UX Designer with hands-on experience in real-time pipelines, specializing in 3D modeling, PBR texturing, lighting, rendering, and UI integration in game engines. Skilled in Unreal Engine workflows, USD pipelines, and Figma-based UI/UX design, including wireframing and interactive prototyping for games, AR/VR, and digital applications.
MagickTech blends creativity and technology to deliver high-quality 3D assets, detailed texturing, animation, UI design, and Unreal-powered visualizations. The team focuses on building optimized visuals and intuitive user experiences for games, simulations, and interactive platforms, while developing responsive real-time interfaces that integrate seamlessly. By combining artistic precision with technical expertise, MagickTech turns concepts into engaging digital experiences.
MagickTech blends creativity and technology to deliver high-quality 3D assets, detailed texturing, animation, UI design, and Unreal-powered visualizations. The team focuses on building optimized visuals and intuitive user experiences for games, simulations, and interactive platforms, while developing responsive real-time interfaces that integrate seamlessly. By combining artistic precision with technical expertise, MagickTech turns concepts into engaging digital experiences.
I build 3D models of products. They use their ability to create photo-realistic materials and rendered images for various uses including marketing and advertisements.
I am Builds 3D models of products, environments, and more. They use their ability to create photo-realistic materials, lighting, and rendered images for various uses including marketing and advertisements.
I am Builds 3D models of products, environments, and more. They use their ability to create photo realistic materials, lighting, and rendered images for various uses including marketing and advertisements.
Create user-centered designs by understanding business requirements, the voice of the customer, user journeys, customer feedback, and usability findings.
Created banners and worked on the improvement of the whole 3D model’s development process to increase quality, efficiency, and reduce costs.